“The Best is Yet to Be”
My name is Antonino, a Game Developer and Software Engineer with a deep passion for game development and cybersecurity.
I have been dedicated to a private project for over 2 years,
using Unreal Engine 4/Unreal Engine 5, where
I employ Blueprints and C++ to create expansive open-world games and cinematics.
My expertise spans both front-end and back-end development.
At Zoic Labs, I worked on the "Step Into Bio" project using Unity and Blender and a classified project using Unreal Engine 4,
focusing on in-depth Unreal Engine materials and rendering. In Unreal Engine the mesh,
from Maya export was used after it was completed and adjusted.
I am also an avid creator of 3D models and animations, proficient in Blender,Maya and ZBrush.
My passion for Python extends to AI development, where I have recently delved into GANs and neural networks.
My diverse skill set and enthusiasm for continuous learning drive my innovative approach to
game development and software engineering.
During my last semester at Embry Riddle Aeronautical University,
The project I was part of collaborated with the Navy to create a VR training environment in Unity,
utilizing Valve's HTC Index Headset. This project aimed to train Naval ROTC students in identifying and
countering cybersecurity threats at sea, with my contributions focusing on ship movement, 3D development,
and UI design.
- C++
- C#
- Python
- Unreal Engine's Blueprints
- Unreal Engine 4
- Goddot
- Unity
- Bridge
- TerreSculptor 2.0
- Quixel Megascans
- Photoshop
- Blender
- Adobe After Effects
- Cinema 4D
